Display Name = "Administrator's Tower 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 170, 63, 27, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 170, 50, 20, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 170, 12, 27, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 170, 25, 20, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlVariables([1039, 1039, 1, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    ChangeTransparency([0])
    ControlSwitches([2109, 2109, 0])
    Wait([30])
    ScrollMap([8, 4, 4])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar A>As expected, her DNA is mutating. It's being rewritten with apoptosis nucleotides."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar B>The deviation ratio is extremely high. Is it because of spacetime isolation?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar C>...Let's give up already! There is no point to this!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar C>We're all doomed anyway! This research is worthless!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar A>And yet, we still have to do it. For the sake of the day someone visits this place."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar C>Someone visits this place? Who the hell would? Aliens or something?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar A>What we faced and what we fought... Passing that information on to others is the only way we can fight!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar B>Clarifying what happened here and relaying it to others... That might be of help to those who continue after us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar B>Even if the road ahead is full of despair, I want to leave a testimony of our fight here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar C>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar A>Let's continue our research, gentlemen. So that we can let them know that there was a world headed towards its destruction..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar B>And that we fought until the very last moment... Yes, so that we can tell them that with pride."])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ScrollMap([2, 4, 6])
    Wait([30])
    ControlSwitches([2109, 2109, 1])
    ChangeTransparency([1])
    FadeoutBGM([1])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    FadeinScreen([])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 170, 51, 51, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([708, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1713, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([65, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowPicture([5, "80_radio_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>This is the room where the refugees baRRicaded themselves in during the thirDGreat assault... Everyone died..."])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>That's horrible..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1039, 0, 5, 0])
      CallCommonEvent([316])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowPicture([5, "80_radio_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>In this place we proTecTed the few planTs that remained... But they all wiThered..."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>Even so, after they dried out we at leasTMade sure they retained a pretty apPearance..."])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 7, 0, 2])
      ShowText(["\\n<Chrome>This... is a world that's already dead, isn't it?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>I'm sorry... I do not understand the beaUty of flowers..."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>I was the one who left them liKe that... I'm soRRy..."])
    ConditionalBranch([1, 1039, 0, 5, 0])
      CallCommonEvent([316])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowPicture([5, "80_radio_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>Smart people and yoMa lived in this room... but they aLL died..."])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>A stuffed animal and children's clothing... So there were children in here too..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1039, 0, 5, 0])
      CallCommonEvent([316])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowPicture([5, "80_radio_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>This is the reseaRch lab... but there are no reseaRchers left..."])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>The research notes and instruments remain where they were left. The notebooks are full of numbers, but I don't know what they mean."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>Master has all the researcHData... Please meet masTer...."])
    ConditionalBranch([1, 1039, 0, 5, 0])
      CallCommonEvent([316])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowPicture([5, "80_radio_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>This is the liBRary... containing intellectuaLResources... for future geNerations... We Protected as many books as Possible..."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>But... there are no future generatioNs... No one to reaDThem..."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>Despite everyone's eFForts..."])
    ConditionalBranch([4, 121, 0])
      ShowTextAttributes(["page65537_fc1", 4, 0, 2])
      ShowText(["\\n<Cornelia>Books that have no one to read them... How miserable. Maybe I should bring some with me..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>I would like to examine them... but there's no time, is there?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1039, 0, 5, 0])
      CallCommonEvent([316])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([805, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([341, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([60, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([44, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([40, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlVariables([1039, 1039, 1, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    ChangeTransparency([0])
    ControlSwitches([2109, 2109, 0])
    Wait([30])
    ScrollMap([8, 4, 4])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Hey hey, why are there so many flowers here?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>Because plants are going extinct in the environment outside. That's why we protect as many of them as possible in here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>In order to show the beauty of flowers to future children, to teach them there are beautiful things in the world..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Will future children also think flowers are pretty? Will everyone be able to go outside then?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>Yes, we have smart people working really hard, after all. Once they succeed, there will be fields of flowers outside too♪"])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ScrollMap([2, 4, 6])
    Wait([30])
    ControlSwitches([2109, 2109, 1])
    ChangeTransparency([1])
    FadeoutBGM([1])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    FadeinScreen([])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlVariables([1039, 1039, 1, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    ChangeTransparency([0])
    ControlSwitches([2109, 2109, 0])
    Wait([30])
    SetMoveRoute([59, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Slash1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier's Voice>Khh, I won't budge an inch from here!"])
    PlaySE(["RPG::SE(@name=\"Fire1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Yoma's Voice>I'll protect this place with my life!"])
    Wait([30])
    ScrollMap([8, 4, 4])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Mommy, I'm scared..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>It's okay... Everyone's fighting outside. They will get rid of the apoptosis..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Damn, why is this... Why are we..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog Girl>*woof* *woof*... I'm scared..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>Lots of them are attacking this time... We won't last..."])
    PlaySE(["RPG::SE(@name=\"Damage5\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier's Voice>Ghh, I can't..."])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel's Voice>Goddess Ilias, my apologies... I couldn't... protect humans..."])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Darkness5\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Apoptosis>Delete all organisms..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Uwoaaahhh!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Mommy, heeeelp! Mommyyy!!"])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ScrollMap([2, 4, 6])
    Wait([30])
    ControlSwitches([31, 31, 1])
    ControlSwitches([2109, 2109, 1])
    ChangeTransparency([1])
    FadeoutBGM([1])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    FadeinScreen([])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlVariables([1039, 1039, 1, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    ChangeTransparency([0])
    ControlSwitches([2109, 2109, 0])
    Wait([30])
    ScrollMap([8, 7, 4])
    SetMoveRoute([51, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Wow, bear plushie♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Yoma>I found it while looking for food in the basement... I thought you would like it, so I brought it with me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl's Older Sister>Lina, make sure to thank her properly."])
    SetMoveRoute([51, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>Thank you miss Yoma♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl's Older Sister>Thank you very much. We've been in your care all this time..."])
    SetMoveRoute([51, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl's Older Sister>...Ah, Uuuu..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Yoma>What is it? Do you feel unwell? It can't be, you..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl's Older Sister>No, I'm all right... I'm just a little DiiZZy■■■■■■YESTER■■■stOOD■■■in the■■■LI■■■raiN■■■KLZ■■■MU■■■"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl's Older Sister>I■■■CHAOS■■■■■PLAC■■■WHER■■■■■■■WHLK■■■■... especially■■■■■RAW■■■■Ⅶ■■■■■SO■■■■chaOS■■. END■■■■■■■■OF■■■■■■."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    ShotBalloonIcon([51, 1, false])
    ShotBalloonIcon([52, 1, false])
    ShotBalloonIcon([54, 1, false])
    SetMoveRoute([55, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([54, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([56, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([58, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<■■■■>Erase..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Yoma>Kh, she's turning into an apoptosis!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>Girl, get away from her! She's dangerous!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>NOOOoOoo... ■■■WBNF■■■■■■! CHAOS■■■■BECOMING■■■■■■SIN■■■■■■APSC■■■■■■!!"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Yoma>Damn... freaks!"])
    SetMoveRoute([54, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([52, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ScrollMap([2, 7, 6])
    Wait([30])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([2109, 2109, 1])
    ChangeTransparency([1])
    FadeoutBGM([1])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    FadeinScreen([])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlVariables([1039, 1039, 1, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    ChangeTransparency([0])
    ControlSwitches([2109, 2109, 0])
    Wait([30])
    ScrollMap([8, 7, 4])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>All right, I entered the books on that shelf into a catalog."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Same here. Books are humanity's heritage. We have to leave them behind for posterity."])
    SetMoveRoute([67, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([60, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([61, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>I have, a, question. Why is there so much enthusiaSM in leaving books behind?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>Assuming they are for the nexTGeneration... this is for afTer you are dead, is it noT?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Don't depress us with that kind of talk, Radio-chan... We just want to leave behind proof that we lived."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Resigning ourselves to annihilation is too depressing. It would be sad not to leave anything behind, right?"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>Depressing... Sad... I do not underSTand."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Well, you're a machine so... Once we die, you won't even miss us, will you?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>I believe that a soul dwells inside her as well. She too will be sad... I believe so."])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>...I dO noT knoW."])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ScrollMap([2, 7, 6])
    Wait([30])
    ControlSwitches([2109, 2109, 1])
    ChangeTransparency([1])
    FadeoutBGM([1])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    FadeinScreen([])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])
